{"id":2548,"date":"2026-05-18T15:23:39","date_gmt":"2026-05-18T20:23:39","guid":{"rendered":"https:\/\/cie.ups.edu.ec\/?page_id=2548"},"modified":"2026-06-12T12:40:16","modified_gmt":"2026-06-12T17:40:16","slug":"eje-3-gamificacion-simulacion-y-entornos-inmersivos","status":"publish","type":"page","link":"https:\/\/cie.ups.edu.ec\/en\/ejes-tematicos\/eje-3-gamificacion-simulacion-y-entornos-inmersivos\/","title":{"rendered":"Track 3: Interactive Learning Environments, Digital Interaction, and Immersive Experiences"},"content":{"rendered":"<div data-elementor-type=\"wp-page\" data-elementor-id=\"2548\" class=\"elementor elementor-2548\">\n\t\t\t\t<div class=\"elementor-element elementor-element-24e3667 e-flex e-con-boxed e-con e-parent\" data-id=\"24e3667\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-d2acf29 elementor-widget elementor-widget-heading\" data-id=\"d2acf29\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t\t<h3 class=\"elementor-heading-title elementor-size-default\">Track 3<br>Interactive Learning Environments, Digital Interaction, and Immersive Experiences<\/h3>\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-aa71fa1 e-flex e-con-boxed e-con e-parent\" data-id=\"aa71fa1\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-28c331b elementor-widget elementor-widget-text-editor\" data-id=\"28c331b\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t\t\t\t\t\t<p data-start=\"1638\" data-end=\"2205\">This track explores innovative strategies that use game-based dynamics, simulations, and immersive experiences to strengthen learning processes. It includes the design of inclusive educational video games, the implementation of gamification elements in LMS platforms, and the use of simulations in STEM, medical, and healthcare environments. It also examines the emotional and motivational impact of games on educational processes, the measurement of engagement through game-based dynamics, and the application of neuroeducation in immersive and gamified learning experiences.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-dd8f3c8 e-con-full e-flex e-con e-child\" data-id=\"dd8f3c8\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-778ee4a elementor-widget elementor-widget-heading\" data-id=\"778ee4a\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t\t<h3 class=\"elementor-heading-title elementor-size-default\">Objectives<\/h3>\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-24b5cdb e-con-full e-flex e-con e-child\" data-id=\"24b5cdb\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-f91afb7 elementor-widget elementor-widget-text-editor\" data-id=\"f91afb7\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t\t\t\t\t\t<section><\/section>\n<section>\n<div><span style=\"font-size: 22px;font-weight: bold\">Track 3: Interactive Learning Environments, Digital Interaction, and Immersive Experiences<\/span><\/div>\n<\/section>\n<section>\n<div>Responsables Tem\u00e1ticos:\u00a0PhD. Angel Torres, PhD. Germ\u00e1n Ar\u00e9valo, PhD. Gustavo Bravo, Mgstr. Santiago Castro.<\/div>\n<p><strong>Specific Objective<\/strong><br \/>To explore and promote the use of strategies based on gamification, simulation, and immersive environments in educational processes, aimed at strengthening engagement, motivation, and the overall learning experience through innovative methodologies supported by digital technologies.<\/p>\n<p><strong>Thematic areas:<\/strong><\/p>\n<ol>\n<li>Design of inclusive educational video games.<\/li>\n<li>Gamification elements in Learning Management Systems (LMS).<\/li>\n<li>Simulations in STEM, medical, and health-related environments.<\/li>\n<li>Emotional and motivational impact of games in learning processes.<\/li>\n<li>Measurement of engagement through game-based dynamics.<\/li>\n<li>Neuroeducation applied to immersive and gaming learning experiences.<\/li>\n<\/ol>\n<\/section>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>","protected":false},"excerpt":{"rendered":"<p>Eje 3Entornos Educativos L\u00fadicos, Interacci\u00f3n Digital y Entornos Inmersivos Este eje explora estrategias innovadoras que utilizan din\u00e1micas l\u00fadicas, simulaciones y experiencias inmersivas para fortalecer el aprendizaje. Incluye el dise\u00f1o de&#8230;<\/p>","protected":false},"author":3,"featured_media":0,"parent":1572,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"content-type":"","_EventAllDay":false,"_EventTimezone":"","_EventStartDate":"","_EventEndDate":"","_EventStartDateUTC":"","_EventEndDateUTC":"","_EventShowMap":false,"_EventShowMapLink":false,"_EventURL":"","_EventCost":"","_EventCostDescription":"","_EventCurrencySymbol":"","_EventCurrencyCode":"","_EventCurrencyPosition":"","_EventDateTimeSeparator":"","_EventTimeRangeSeparator":"","_EventOrganizerID":[],"_EventVenueID":[],"_OrganizerEmail":"","_OrganizerPhone":"","_OrganizerWebsite":"","_VenueAddress":"","_VenueCity":"","_VenueCountry":"","_VenueProvince":"","_VenueState":"","_VenueZip":"","_VenuePhone":"","_VenueURL":"","_VenueStateProvince":"","_VenueLat":"","_VenueLng":"","_VenueShowMap":false,"_VenueShowMapLink":false,"_kadence_starter_templates_imported_post":false,"_kad_post_transparent":"","_kad_post_title":"hide","_kad_post_layout":"fullwidth","_kad_post_sidebar_id":"","_kad_post_content_style":"unboxed","_kad_post_vertical_padding":"hide","_kad_post_feature":"hide","_kad_post_feature_position":"","_kad_post_header":false,"_kad_post_footer":false,"_kad_post_classname":"","footnotes":""},"class_list":["post-2548","page","type-page","status-publish","hentry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.1.1 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Eje 3 Entornos Educativos L\u00fadicos, Interacci\u00f3n Digital y Entornos Inmersivos -<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/cie.ups.edu.ec\/en\/ejes-tematicos\/eje-3-gamificacion-simulacion-y-entornos-inmersivos\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Eje 3 Entornos Educativos L\u00fadicos, Interacci\u00f3n Digital y Entornos Inmersivos -\" \/>\n<meta property=\"og:description\" content=\"Eje 3Entornos Educativos L\u00fadicos, Interacci\u00f3n Digital y Entornos Inmersivos Este eje explora estrategias innovadoras que utilizan din\u00e1micas l\u00fadicas, simulaciones y experiencias inmersivas para fortalecer el aprendizaje. 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