Track 3
Gamification, Simulation, and Immersive Environments
This track explores innovative strategies that use game-based dynamics, simulations, and immersive experiences to strengthen learning processes. It includes the design of inclusive educational video games, the implementation of gamification elements in LMS platforms, and the use of simulations in STEM, medical, and healthcare environments. It also examines the emotional and motivational impact of games on educational processes, the measurement of engagement through game-based dynamics, and the application of neuroeducation in immersive and gamified learning experiences.
Objectives
Specific Objective
To explore and promote the use of strategies based on gamification, simulation, and immersive environments in educational processes, aimed at strengthening engagement, motivation, and the overall learning experience through innovative methodologies supported by digital technologies.
Thematic areas:
- Design of inclusive educational video games.
- Gamification elements in Learning Management Systems (LMS).
- Simulations in STEM, medical, and health-related environments.
- Emotional and motivational impact of games in learning processes.
- Measurement of engagement through game-based dynamics.
- Neuroeducation applied to immersive and gaming learning experiences.
